D&d monster stat block maker1/13/2023 ![]() The targeted creature must succeed on a DC 16 Wisdom saving throw or be charmed by the beholder for 1 hour, or until the beholder harms the creature.Ģ. The beholder shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 ft. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. The area works against the beholder's own eye rays. ![]() At the start of each of its turns, the beholder decides which way the cone faces and whether the cone is active. The beholder's central eye creates an area of antimagic, as in the antimagic field spell, in a 150-foot cone. Simply click on a trait or attack to copy a Roll20 macro to your clipboardĪntimagic Cone.
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